Im folgenden eine Kritik/Empfehlung, die ich für mein Livejournal und ein weiteres Forum geschrieben habe - vielleicht interessiert's ja wen. ;-)

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Well. So I went and watched 'ConstantEEN', and it was rather a waste of time. Tilda Swinton as Gabriel was utterly perfect, and the devil chewed the scenery but did so in an entertaining way, and the special effects were nice (*nice* angel's wings&#33, and Keanu Reeves wasn't even that bad... but nothing could save this movie from being... just blah.

And it's such a frelling, bleeding shame. I've read most of the comic series now, and I can honestly say that it could easily be turned into a whole series of seriously great movies. There's characters in there that live and breathe, and stories both intimate and epic, take your pick. So what went wrong? Where did Vertigo drop the ball? Or who did drop the ball, if perhaps it wasn't Vertigo? Why did this movie get written by comittee; why didn't this movie get a really good director; how could they hire Keanu Reeves to play John Constantine, and why couldn't they even pronounce his name right? I mean, the last item on the list really says it all, doesn't it? If nobody involved could be bothered even to take the source material seriously enough to check how the (anti)hero's name is pronounced, it bodes ill for a production, methinks.

So let's leave the depressing movie behind for a moment and talk about the comic instead.

The comic, Hellblazer, is the bee's knees, of course, and everybody should be reading it. Yes, that's my informed opinion.

It's not a landmark like Sandman. It's not as mind-bogglingly original as Finder. It makes up for lack of extreme, consistent intellectual brilliance and originality by having a thoroughly fascinating protagonist, though. Fascinating enough to keep me reading for around 140 issues now.

So who is John Constantine? Ah, where do I begin? Ah, yes: he's an asshole. Or make that a bastard; that seems to be the word he prefers. He really is an unsavoury character, make no mistake about it. He has a disturbing tendency to sell people out, sometimes for some higher purpose, sometimes to save his life, and sometimes, it seems, just for thrills. He's an adrenaline junkie; the fact that he doesn't always seem to be all that aware of his own motivations doesn't really make it any better.

He's also a magician. Mind you, not the Harry Potter kind. His magic is the kind that usually involves pentagrams on the floor, candles, and blood. The comics aren't very clear about what he actually can do, except for summoning, binding and exorcising demons, and occasionally reading minds. Sometimes, very rarely, they have him performing amazing feats, like creating a copy of himself from mud and demon blood and a stolen soul, but more often than not you get the impression that Constantine's magic is at least fifty percent scam. It's no accident that some of his remaining friends have nicknamed him 'Conjob'.

What lies at the heart of John Constantine's character is, perhaps, a rebelliousness born from his poor working class origins. John grew up in fairly dire circumstances – his mother dead, his father blaming him for it, and drowning his sorrows in alcohol, unable to find a job or keep it. Witnessing his father's failures in life he early on decides never to become like him. In the 60s, as a teenager, he becomes a bit of a hippie, rebelling against his father. In the 70s, he becomes a punk, taking his rebellion a notch higher – he's angry at society as a whole now. And finally – although that really started in the 60s, too – he rebels against the higher Powers That Be by becoming a magician. In the decades that follow, he threatens and makes deals with both God and the devil, ultimately respecting neither's authority.

Somewhere deep inside, John Constantine wants to be a hero, the champion of the oppressed or some such thing. He never quite manages, though. His addictions and his instinct for self-preservation get in the way. Or perhaps that's his instinct for self-destruction, it's kind of hard to tell. Ultimately, almost anything and anybody is fair game to him when he's looking for a fix. Adrenaline, power, magic – those are the things he can't seem to do without. He's prone to addictions in general, smoking a prodigious amount of cigarettes per day, and being a borderline (and sometimes more than borderline) alcoholic.

Socially, he's something of a loner, though perhaps more by attrition than by choice. Actually, the impression I get is that he really enjoys having groups of friends around; it's just that with his tendency of getting them killed, and his tendency of being an utter bastard, that state never really lasts. Either they die, or he drives them away, more or less inadvertently. There's something tragic about it – and something frelling annoying that makes you want to smack him, hard.

The same situation applies to his girlfriends, of course. They die, or they leave him. Which is a clever move, really, if they want to stay alive.

Speaking of girlfriends... we kind of know that there must have been boyfriends, as well – John said so in issue #51 - but either that was just a phase of experimentation in his youth, or Vertigo is just too chickenshit to show us. Possibly, though, John Constantine's sporadic and largely invisible bisexuality is just another example of a slightly annoying feature of the Hellblazer series: since the series has been running for 17 years now and during that time has changed authors many times, there are certain inconsistencies in John's characterisation and the general tone of the series. While most of those are ultimately easily reconciled, there are a few departures from the beaten path that are a bit more disconcerting. Most of the Azzarello run being one of them. The tendency of some authors, and Delano most of all, to infuse John with far too many of their own beliefs (some of which really don't sit too comfortably with the rest of his characterisation) being another. Still, John Constantine being the mysterious bastard that he is, it's not that difficult to accept him behaving a bit 'out of character' occasionally. It hasn't hampered my enjoyment of the series much so far, anyway.

Now for the really annoying stuff. As I already mentioned, Hellblazer is an awfully long series by now – it's at issue 205 now, with 206 out next week or so. And less than half of those are collected in trade paperbacks. Most of the missing ones will never be collected, apparently. (That's mostly the Paul Jenkins run, and large parts of the Delano run – a shame about both, there's some really great stuff there.) So, you can either live with huge holes in John's biography, or you can hunt down back issues on e-bay and elsewhere, which is pretty expensive, not to mention a lot of work, or you can try to find scans of the missing issues. Yes, I know, kind of illegal (though how illegal is it if the issues in question aren't available anymore? Anyone?) - but it may be the only way to close the holes. As for the trades... well, even if many issues aren't collected, there still are quite a few trades out already – enough for a newbie to get confused. I'd recommend you start either with Garth Ennis' 'Dangerous Habits', or the collection of standalone issues by various authors, 'Rare Cuts'. Mike Carey's recent original graphic novel 'All His Engines' may also be a good starting point, as it's supposed to be pretty low on backstory, ergo accessible to newbies. Haven't read it yet – I'm waiting for the softcover edition – but what I've heard of it sounds good. Plus, it has a great artist (although his Constantine *does* look a bit too young). But, really, 'Dangerous Habits' and 'Rare Cuts' are probably your best bet for a first taste of Hellblazer.