ach btw. wie konnte der am Ende überhaupt wieder gehen? im Kampf hat das so ausgesehen als hätte der Captain ihm die Kehle eindegrückt und das Rückgrat gebrochen.

Von seinen Soldaten aufgesammelt und in nem Medcenter wieder zusammengeflickt?

wie können die Reaver bitteschön überhaupt Raumschiffe steuern, warten und Flotten bilden? im Kampf benehmen die sich doch so wie hirnlose (Turbo) Zombis
Aus dem Serenity Rollenspielhandbuch

Some folk scoff at the campfire stories about men gone mad on the edge of space, saying they are too fanciful to be true. Unfortunately, the stories are generally a tame version of a truth so horrible that it has been kept from the knowledge of even the most powerful. How Reavers came to be, no one really knows, and no one is about to ask them. Leastways anyone looking to not have their insides yanked out and gnawed on. It is said that they are the travelers who went too far from humanity. Out there on the edge of space, cut off from their own kind, they looked into the great void beyond and went mad. Another theory about the Reavers’ descent into madness says it wasn’t random, but deliberate. That some shady dealer tried experimenting with folk’s brains and dumped their failures on a far away planet. Or that the experiments found a way to escape their tormentors and ran as far as they could. All that’s truly known is that the Reavers have carved out a territory on the outer reaches of the Burnham quadrant (and no one has a guess of just how many are out there). They keep their ships going by cannibalising other ships and machinery. Reaver ships run “hot,” operating without engine core containment, leaking enough radiation to kill normal folk twice over. Their ships are often cobbled together from other craft and look like nothing ever seen in the ‘Verse. The ships are crudely painted in garish colors, and often sport gruesome totems, such as the skeletal remains of victims strapped onto the bow. Reavers themselves suffer from horrible radiation burns and practice self-mutilation, marking their skin with primitive tattoos, body piercings, and by cutting on their own flesh. Reavers send raiding parties out to steal ships, technology, and supplies. Unfortunate folk who get in the Reavers’ way are captured, raped to death, eaten and skinned—in no particular order. The savages seem to feel no pain themselves. They derive pleasure only in inflicting pain on others. Sometimes they force one victim to watch their reavings, then they leave him behind to go mad. Ships that venture into Reaver territory are never seen again. Those folk living their safe comfortable lives on the Core planets don’t believe in Reavers, thinking them tales dreamed up by illiterate hicks. Those on the outer worlds know better. Ships, farms, and entire communities have been lost to the Reavers’ savage appetites. Reavers do not discriminate in their choice of victims and will attack, torture, and kill men, women, and even little children without so much as a glimmer of mercy. Reaver space should be avoided at all costs. If by some mischance you bump into them flying the black (and every year they seem to be venturing farther and farther out), don’t try to run from them. Reavers have a wolf ’s instinct to chase their prey. If you are lucky and stay put, they may not notice you, or they could decide you’re not worth the trouble. If you come across a ship that has been attacked by Reavers, be mindful that they often leave booby traps for the unsuspecting. Only a fool thinks of Reavers as mindless savages. They’re insane, not stupid. They are cunning and capable of using modern technology. They’re not monsters. They’re humans. And that’s what makes them terrifying.

That should answer the question